Character Games 101: Dice Games

Welcome back to the final installment in a series entitled Character Games 101!

Our first week we talked about learning more about your character through role-playing games, and last week we used Akinator to find out parallels between our characters and well-known ones in pop culture. This final type of game I’d like to explore in terms of its usefulness to characterization might feel similar to the first post in this series, if you play tabletop games. This game, however, isn’t aimed at helping you polish off your character–its goal is to help you create one to begin with.

Character Games #3: Dice Games

Wait! Please don’t leave. I know that at its face, a “dice game” sounds like the least amount of fun even someone in the 15th century would have. But before you click away, allow me to remind you that these dice exist (not a sponsor). If you consider yourself a storyteller yet you’ve never had an opportunity to play with storytelling dice, you should seriously consider remedying that. And you might think that having dice structure a story for you takes the fun out of the process, but I’ve found that it actually makes things more challenging; when you’re forced to fit two events or characters together, your brain has to do gymnastics to make that happen.

I’m not here to pitch those dice to you, though. I’m here to help you create a new character using a method that tabletop players will be familiar with already. We’re gonna roll a character.

Now, in RPGs “rolling” a character helps you determine stats for that character such as strength, dexterity, and charisma. But that’s narrow thinking.

Let me put that line of thought on pause while I talk about numbers. Personally, I hate numbers. They’ve never clicked with me; I don’t much care for mathematics. Just about the only thing I can find redeeming about numbers is their roles as symbols. For example, I bet off the top of your head you can list some significance of the number seven? There are the seven deadly sins, seven days of the week, seven colors in the rainbow.

So what? These concepts on their own are totally inane until you apply meaning to them. That’s where the fun is. By assigning meaning to the numbers on a die, you can create a character totally by chance. Here, let me give an example: ever seen a character alignment chart?

Hunger-Games-alignments
The real chaotic evil is that Cinna died. Totally unnecessary. 

Well, guess what? There are nine options there. Label ‘em, roll a nine-sided die, bam. Your character has an alignment. Sure, you’ll need to figure out why, but even then you can roll for an interesting backstory. Going back to the seven deadly sins: assign them to numbers, roll. Bam. Your character has a fatal flaw. What month were they born in? 12-sided die. For yes/no questions, substitute a quick coin flip. You can even use tracks from an album, or numbered pages from a book, or those horrifically addicting “what would your rapper name be?” posts floating around. It doesn’t matter! Because as more and more questions are answered, you’ll begin to see someone new take shape.

Just for fun, I’ll roll an example character. Since my dice are all still in storage somewhere, I’m going to be using this website to roll. You’ll note that it allows you to pick however many sides you like on a die, so there are no limits to your questions. Here I go…

My character hails from the southern-most part of their world. They are down-to-earth. They are chaotic evil, which makes their no-nonsense attitude even more terrifying. Their downfall is their hubris, befitting someone calm and collected, yet twisted. They have natural red hair and are non-binary. My character likes sour food, and is sensitive to smells; they are easily nauseated by foul odors. Their favorite season is autumn due to the decay (plus that’s when tangy tangerines in season, they always keep one in their pocket, dropping the peels wherever they please). They are a Capricorn, which lends the traits of patience, ambition, and fatalism to their personality. Their evil conquest is to spread a brain-controlling parasite everywhere they go, amassing followers that appear normal to the naked eye. Alas, they cannot get too close to their loyal minions, as the stench of the parasitic fungus is too pungent.

Wow. See? I have an underworld-born tangerine-loving demon who forcefully inducts people into a cult of his own worship by using fungus. And a few minutes ago I had nothing.

The beautiful part of this process of character creation is that it’s totally up to you how to structure it. Don’t like one of the options in your list of ideas? Strike it out. Feel no inspiration about the result you got, no matter how hard you brainstorm? Roll again. You’re still in control. This is simply a tool to help you get the story juices flowing.

A word of warning: know when enough inane detail is enough. Having quirks for your character is fun, but if your character is so unique that they begin to sound more like something a child would dream up while rambling, maybe back off a little.

Thanks for joining me in this series of Character Games 101! I hope you had fun, or at the very least, I hope you got some good ideas. And who knows? Characterization is a love of mine, so maybe this series will rear its head again in the future. Until then, keep writing!

Character Games 101: RPGs

LET THE GAMES BEGIN.

I am very excited to start a new series of posts that marries the process of character development to different types of games! I am doing this in the hopes that it might 1) inspire people who aren’t confident in their characters to delve into them in a fun way, and 2) encourage those who write but who’ve never been into games to find the stories waiting for them there (video games are a wonderful medium of storytelling, but we will get to that at a later date). To start off, I’m going to talk about the most straightforward and possibly the most fun genre of gaming in which you can get to know your character

Character Games #1: Role-Playing Games

Good characters should be able to be boiled down to their most basic parts. What drives them? What are their weaknesses? What is their moral compass like? When we know these building blocks, the character is able to transcend one plane of reality we’ve developed for them and shift into any other that we like, because the circumstances through which we view them shouldn’t affect the essence of who they are. Think of “alternate universes” in fanfiction–just because your favorite Kingdom Hearts fanfiction is the one where Riku is Johnny Rotten doesn’t mean that what makes Riku Riku is any different. This flexibility of characters and their ability to translate into other worlds is what makes this first Character Game so much fun.

Take your pick of Role-Playing Game, or RPG. There are thousands to choose from: you might opt for a tabletop game, a fantasy campaign video game, a Massively Multiplayer Online RPG (MMORPG), or even just Live Action Role-Playing (LARPing). Despite what you choose, the concept is simple: play as your character. I am far from the first person to use this technique, and the reason for that is because while it is obviously fun, it also gives you and your character something to bond over, making it a great way to get to know yourself. You’ll have a story to complete together, enemies to defeat, mountains to climb. Along the way, as your character is forced to make choices you hadn’t thought of before, the gaps in their mental profile will fill naturally, which will be a boon once you are ready to return to writing.

If you were to put your character into D&D, what race would they be? What class would they play? A thief, or a bard, or a berserker? Would they be chaotic neutral, only doing whatever served themselves, or would they be lawful good, jumping to the rescue of whomever needed it without a second thought? How would they approach a dangerous situation? Weapons drawn, diplomatic, hesitant? What kind of loot would they enjoy, if they sought loot at all? Are they agreeable with the rest of your teammates, and what dynamic do they fill in that space–what relationship do your party members have with them?

Perhaps your character wants to meet Dragon Age’s Inquisition. What are their thoughts on the control of mages’ freedoms by The Circle, by templars? Are they a city-elf in an Alienage, or a Dalish apostate (rogue mage) who can shapeshift? Perhaps a Qunari, but even so, are they born in the Qun, or are they a Tal-Vashoth, and how do they feel about their caste ranking?

If your character were to join the battle for Skyrim, would they be a Nord fighting against Ulfric, much to the chagrin of their family, or would they perhaps be a beast-race, a khajiit who (for some reason) found their loyalty with the Stormcloaks? Would they practice Magicka? Adopt children? Are they scared of draugr (mummies), or spiders, or dragons? Or maybe you play them as being terrified of werewolves, and avoid Whiterun at all costs due to the rumors floating about the city? Which of the Divines do you think they would be likely to worship, if they were to worship any of them at all?

I can pitch fun questions to you all night and day, but unless you’ve inserted your character into these worlds before, you’re missing out. Being able to have fun with the familiarization process is not only something that we take for granted, but also a hidden joy of living in the time we do, where the medium of story-telling via gaming has never been more colorful and in-depth. So, dear reader, I would encourage you to hold your character’s hand and take a trip with them. Go to Azeroth, or Albion, or Mordor. Take them into another world and see what happens. It’ll be fun.